Darkstar one broken alliance hints6/16/2023 ![]() The narrative is interesting enough to keep you coming back for more, however, even when being turned into space-dust by a lowly group of space-hoodies becomes frustrating.ĭarkStar One is undoubtedly a bit of a throwback. Whilst there's usually a fair breadth of challenge available at any one time, each task rapidly becomes indistinguishable from the last. ![]() The flip-side of that is that things can get a little samey. Perhaps it's my slightly butterflyish approach, but I find Darkstar One's pacing a boon to focus. Often, when playing Red Dead: Redemption or Just Cause 2, I find I've been fannying around for a couple of hours without ever really having anything particular in mind to achieve. The shallow nature of the tertiary game, alongside the necessity to keep moving on in the search for the all-important artefacts - which basically level up the DarkStar and let you carry bigger guns and better equipment - means that it's easy to avoid the directionless nature of a lot of open-world games. It does detract from the open-world, non-linear aspect of the game a little, but it actually helps to focus DarkStar One as an experience here is a game which cheerfully accepts it limitations, happy to put the soap in space-opera. Space is generally not this colour, in truth. Once you're a few missions in, however, and pirates start attacking you with regularity, the cash you'll earn from taking them out in addition to that received for the storyline and major side-quests will mean that the smaller jobs are almost completely unnecessary. However, at first, you'll need to do quite a few odd jobs to earn the bucks to fit new weapons and kit to your evolving ship.įorward-facing guns, missile launchers and turrets can all be fitted to the DarkStar, alongside capacitors, generators, shield units and all the sci-fi trimmings you'd reasonably expect with your space roast. So bounty-hunting it is, at least for me - but in reality, you're not actually going to spend much time doing whatever it is you choose to do to pass the time between story missions. Nobody wants to inherit a pimped-out space ride and only use it to become an inter-planetary Ocado delivery man. Despite the trading having some subtleties to its supply and demand modelling, it's pretty boring. ![]() Similarly, the job roles, although they offer various bonuses when practised for long enough, aren't really enough to encourage you into what you might ever call a career. Whilst the side missions ostensibly fall under various categories, including assassination, covert ops, patrol and cargo missions, they usually translate pretty quickly into 'fly here, shoot that'. It's something console gamers have, in relatively polite and quiet tones, been crying out for, so kudos to Kalypso for spotting the gap.ĭarkStar One's lightweight approach does have its pitfalls, though. There's nothing else like this on console - the space sim is another of those huge, complex genres which have steadfastly refused to migrate into the living room.
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